1. If a player has their abilities and dice ready within 6 seconds of the beginning of their combat turn, they gain +2 to their attack roll.
  2. Advantage/Disadvantage: When a player has advantage or disadvantage, they roll twice and take the higher/lower of the two rolls (respectively) on their attack rolls.
  3. Crafting: Crafting will use 5Es crafting rules, but will use intelligence checks instead of 5E's crafting proficiency. For example to make a rope arrow, one would need rope and arrows and would roll 1d20 + int mod to see how successful the crafting was based on DM disgression of how complex the crafting was.
  4. Player Death: On first player death, the PC may instead be permanently maimed and/or handicapped (at the discretion of the DM) instead of killed.